Thursday, February 9, 2012

Posts Tagged ‘game design’

Today Is Deadline for Thousand-Year Game Design Challenge

Today Is Deadline for Thousand-Year Game Design Challenge

Wednesday, August 31, 2011 9:30

Back in January, we mentioned game designer extraordinaire Daniel Solis’s Thousand-Year Game Design Challenge. The contest is all about creating a game that will still be played in the year 3011. No mean feat. After all, a thousand years is a long time. But Daniel’s making it interesting, putting up ...

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Microsoft Launches Kodu Game Lab and Game Competition for Kids

Microsoft Launches Kodu Game Lab and Game Competition for Kids

Thursday, March 17, 2011 7:00

Programming can be overwhelming for all but the most determined kids. I learned BASIC at an early age in attempt to create my own games. My cousin, after learning that Wolfenstein 3D was written in C++, picked up the Borland compiler and a book on game programming. He didn’t get ...

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Vote for Educational Video Games in STEM Challenge

Vote for Educational Video Games in STEM Challenge

Wednesday, February 2, 2011 7:30

At GeekDad we are always on the look out for new apps and games that support the education of our children — and we are always keen to be able to provide feedback to developers about how they are doing. The Cooney Center’s Annual STEM Video Game Challenge is an excellent ...

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Rethinking the Future of Board Games

Rethinking the Future of Board Games

Tuesday, January 25, 2011 8:00

Last year I questioned whether the future of board games would eventually incorporate things like OLED screens built into the hex tiles and digital interactivity in place of wooden meeples and bits. I was doubtful, and defended the analog side of board gaming: “cardboard tiles, the colorful wooden pieces, shuffling ...

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The Thousand-Year Game Design Challenge

The Thousand-Year Game Design Challenge

Monday, January 3, 2011 7:00

What games will people still play a thousand years from now? More importantly, will they be playing a game that you designed? Daniel Solis, creator of the storytelling party game Happy Birthday, Robot! has launched a new project called the Thousand-Year Game Design Challenge. He describes it as sort of an ...

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Game Pitches: That’s How It’s Done

Game Pitches: That’s How It’s Done

Tuesday, September 28, 2010 9:30

Games Pitches is a repository for video game pitches and design documents. (It also happens to hold the original pitch document for The Wire as well). The site looks rather new, but the concept is an excellent one and fascinating for any GeekDad readers interested in how their favourite game ...

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Short on Campaign Ideas? Here Are 501 Adventure Plots

Short on Campaign Ideas? Here Are 501 Adventure Plots

Tuesday, August 24, 2010 9:00

Anyone who runs campaigns or after years of game design find that your players are needing a new jolt or angle that you can’t seem to find would do well to look at this book. Another contribution from a small indie publisher Engine Publishing, Eureka: 501 Adventure Plots To Inspire ...

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Imagine Cup 2010 Game Design Finalists: Playing Toward a Better Tomorrow

Imagine Cup 2010 Game Design Finalists: Playing Toward a Better Tomorrow

Thursday, July 8, 2010 8:30

Chuck Lawton is reporting from Microsoft’s Imagine Cup finals in Warsaw, Poland. This article is the first installment of coverage; please read the introduction if you have not yet done so. The National Opera House in Warsaw, Poland is the site for presentations by teams that advanced to the ...

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Unity Engine Lets Anyone Design Their Own Computer Games

Unity Engine Lets Anyone Design Their Own Computer Games

Thursday, May 20, 2010 8:30

GeekTeen John has been teaching himself to design computer games using the game engine Unity. Here’s his report: With all the recent advancements in videogame technology, it’s no surprise that we would get some programs that allowed anyone to create 3D games. One of these programs is Unity, a simple-to-use game ...

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